Skip to content

HUD Tutorial

Prototype By: Priyesh Dixit (ScreenObject) and Hunter Hale (HUD)
Engineering By:
Amanda Chaffin
Code Review By: Jason Hardman
DLL and Docs By: Amanda Chaffin and Jason Hardman
 

Summary:

The HUD DLL is an extensible heads up display for XNA platform games that can be used for any type of single player game. Self contained, users merely add the DLL, a couple of references, some method calls and the HUD appears on the screen, ready to go. Of course, you will still need to change the graphics, the text, and build in math for things like the health bar but this system is easily integrated into any XNA game of any type.

Download:

The zip files for the HUD

The Demo project: Requires XNA, Visual Studios, and DirectX SDK to run

Part the First: Download and Installation

Part the Second: Getting the HUD to work in a new project.

Part the Third: XML ImageDisplay Explanation

Part the Fourth: Image Positioning

Part the Fifth: imageReference, what?

Part the Sixth: Text Display Explanation

{ 3 } Comments

  1. Jessicadasp | May 10, 2009 at 4:17 PM | Permalink

    beautiiful blog merciiiiii

  2. Arianamula | May 13, 2009 at 4:28 PM | Permalink

    Wow! Thank you! I always wanted to write in my blog something like that. Can I take part of your post to my site? Of course, I will add backlink?

  3. admin | May 13, 2009 at 5:14 PM | Permalink

    I hope you guys like it! If you want to use the tutorial, feel free but make sure you add credit back to this site and to Wulfkat (that would be me) as the author.

{ 3 } Trackbacks

  1. hud | April 10, 2009 at 1:00 AM | Permalink

    hud…

    I have been searching for this information and finally found it. Thanks!…

  2. hud | May 25, 2009 at 2:00 PM | Permalink

    hud…

    This is a very good and informative post. I look forward to see more….

  3. hud | July 22, 2009 at 12:01 AM | Permalink

    hud…

    Even the gurus will agree with what is being said here. I am glad I found it….

Post a Comment

You must be logged in to post a comment.